Inventory intelligence
Understand weapons, armor, perks, sockets, rolls, and build-relevant state from the player's real inventory.
ROY'S D2 AI ยท ACTIVE DEVELOPMENT
Roy's D2 AI is being built to combine inventory intelligence, weapon and armor analysis, build reasoning, encounter context, and grounded web research into one focused Destiny 2 assistant.
Recommendations are intended to account for your real weapons, armor, rolls, perks, sockets, and the activity or encounter you are preparing for.
PURPOSE
The project began with a simple problem: good Destiny 2 decisions require information scattered across inventory managers, roll evaluators, build sites, activity resources, spreadsheets, and community knowledge.
Roy's D2 AI is being built to bring that evidence together and reason over it instead of returning generic recommendations disconnected from the player's actual account.
BEING BUILT
Understand weapons, armor, perks, sockets, rolls, and build-relevant state from the player's real inventory.
Evaluate rolls and weapon choices using multiple sources instead of relying on a single rating.
Reason across armor, weapons, perks, subclass choices, and synergy rather than evaluating each item in isolation.
Connect a player's available gear to raids, dungeons, encounters, triumphs, and other activity-specific needs.
WEB INTELLIGENCE
The long-term intelligence layer is designed to combine account state with external Destiny sources such as roll analysis, build resources, activity data, and specialized spreadsheets. Source provenance matters: the application should be able to show where an assertion came from instead of presenting unsupported answers as fact.
PRIVACY
Roy's D2 AI is being designed around a local-first privacy-conscious model. It does not silently collect or sell user data. Diagnostic information is intended to be explicit and local when a support bundle is created.
Some useful features necessarily require network access โ including Bungie account data, Bungie APIs, and optional web intelligence. Connected behavior is intended to be limited to features that actually need it.